![]() Sound once again helps the game to achieve its end goal- 3d audio highlights every moan and groan of the house, doors and floorboards creak wind whistles outside and all manor of paranormal happenings are well presented in audio form adding to the already fear inducing visuals.įor me the audio of horror either in movies or game’s is the major factor in determining how scary it’s going to be – try watching a horror movie or playing a scary game with no sound and it just doesn’t seem as horrifying. That unease in the pit of your stomach is a constant feeling throughout its short playtime and I removed my headset more than once to take a breather and settle my nerves which is something Resident Evil (as good as it was) didn’t make me feel I needed to do. The games premise doesn’t run along side any of the movies and see’s you tasked with piecing together the secrets held within the house through basic exploration, these sometimes-mundane sections of the game are littered with some extremely jumpy sections so I do recommend ensuring your PSVR headset is on tight enough.īut the one thing this game does and does well is atmosphere – from the title screen onwards you are constantly checking your surroundings with your dimly lit flashlight (batteries are required to keep it going so that’s another reason to check EVERYTHING). Some doors are open from the start but some require keys to be found further on in the game, draws around the house hold vital clues but strangely only some can be opened with no clear indication as to what ones do and don’t, so you will have to open literally every draw, every door and collect every note or taped message, just one missed item can see you stuck not knowing what you need to do to move on, so make sure you check every inch of the house – even the dark area’s. Luckily in the house you can pick up or interact with almost everything you see which is something you will find yourself doing a lot as this game has object based progression. This could be ignored in a standard game but in VR it blurs that fine line VR players are attempting to sit on – the gaming/reality line. Yes, most VR games have these (Batman/RE7 deserve a mention) but the lost soul’s hands seem to move through everything in the environment unless your attempting to pick something up. Graphically it’s a pretty looking game with a well designed creepy house with lots of rooms and items for exploration along with the dark spots you always seem attracted to, but for me the main let down are your floating hands. ![]() The game begins with you approaching the typical scary house on a typical dark street equipped with just a flash light and it’s here you can test out your movement functions to prepare yourself for the horror’s that lie within. Paranormal Activity the Lost Souls has been designed and built from the ground up for VR and once you strap on your PSVR headset you will realise the startling difference this offers from the add-on VR titles. ![]() I’ve said it before that if there’s one genre that will help VR take off then it would be the horror genre, with Resident Evil 7 now months old and still in my opinion the VR’s no.1 there has been nothing to really challenge its top spot until now.
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